3D ART
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Extensive experience using 3d packages to work on game development, including Maya, Softimage and 3DStudio Max. Here are some samples from recent 3d game projects.. |
My key work on Tachyon was designing all spacehips, starbases, vehicles, etc.
Also modeled and texture-mapped real-time ships, bases and pilot characters using 3DStudio Max.
Modeled and animated main character for intro cinematic sequence.
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STARBASE INTERIORS:
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DOWNLOAD TACHYON INTRO AVI MOVIE - 27.9 MB
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Modeled and textured huge real-time environments and dinosaurs using 3DStudio Max and in-house tools / world editors |
LAB COMPLEX
Here are a couple of renders of scenes that I created in 3DStudio Max early on during development.
They were used as visual reference for John Williams scoring music.
Photoshop sketch of a T-Rex head
DINOSAUR PLAINModeled and textured huge real-time environments and dinosaurs
Some samples of structures & props built in 3DS Max which populated the environments:
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Previous 3D projects included internal PlayStation development at Sony Soho Studios, London
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Co-designed storyboards for PlayStation FMV demo and rendered various sequences in Softimage. One year’s experience on Softimage working
on internal PlayStation game projects: |
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